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Unity Technical Artist in Seattle, Washington
Posted May 11, 2022

Unity Technical Artist


Direct Hire


Location: Remote or Seattle Area


Create An Unforgettable Experience:

  • Seeking Technical Artist who is a Unity expert and can be a critical link between art and code.
  • Are your superpowers able to tackle any number of varied tasks within the engine?
  • This is an opportunity to get on board and work on a range of projects from AAA game studios to small hot indie studios. 


Make An Impact:

  • Our client is a studio who has grown from a garage indie game studio into a multifaceted game services organization helping clients meet the needs of their global audience at scale.
  • They are working with partners like Square Enix Montreal and Replay, Inc., Microsoft, and more.
  • They are looking to grow their team to keep up with their demand and build out their 2022 roadmap of partner engagement and original titles.


Show Us Your Skills:


  • Designing and implementing the Unity Layer which links the art and animation of the game artists to the functionality of the programmer’s underlying codebase
  • Constructing games within Unity, including the use of Unity UI, in accordance with our in-house technical workflow
  • Writing custom components in C# when control over complex visual elements are required
  • Optimizing the games so that they run smoothly and efficiently on the widest possible range of mobile devices
  • Creating animation, particle effects and custom shaders when necessary
  • Working with Character systems, Character skinning, and importing from commonly used 3D programs such as Maya
  • Supporting and mentoring game artists on technical issues
  • Technical artist that has worked on AAA game projects and or their own game projects
  • Expertise in the Unity engine and Unity UI
  • Expertise with importing characters from 3D modeling programs
  • Expertise with creating character skins and characters with multiple skinned parts,  ( hats, shoes, shirts, pants, etc. )
  • Experience using different architectural approaches to build a game in Unity, especially with regards to making it possible for multiple disciplines ( art, animation, audio) to work independently in the engine
  • Ability to write clean, performant C# code when necessary
  • A drive to solve problems in a thoughtful way
  • Drive to proactively clean up or fix unoptimized assets and knowing when to do so
  • Experience working closely with programmers and the ability to communicate technical information to them remotely

Bonus Points:

Experience working with GIT and knowledge of its best practices

Unity Editor scripting ability

  • Employee Type: Direct Hire
  • Location: Seattle, Washington
  • Date Posted: May 11, 2022
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