Unity Generalist/ UI Engineer in kirkland, Washington
Posted June 24, 2022
Unity Generalist/ UI Engineer – Contract through November
Location: Seattle/ Remote/ Hybrid
CREATE AN UNFORGETTABLE EXPERIENCE
Work alongside a well-seasoned highly creative team at an award-winning studio
Their mission is to make amazing games that challenge your mind and touch your heart
LEVEL UP WITH THIS CREW
Write runtime C# Unity scripts for game features and business needs
Write runtime C# scripts to drive UI/UX interactions and help maintain Prefabs
Debug and optimize existing C# scripts
Keep up to date on Unity features and technology
MAKE AN IMPACT
Debug existing features for bugs, and performance issues.
Produce functional, maintainable code that meets performance requirements
Engage in code review of existing and new code to improve code quality whenever possible.
Assist with improving existing documentation as well as ensuring consistent documentation and adherence to coding standards in newly developed code.
Collaborate with the Engineering, QA, and Production teams to maximize your contributions.
Provide achievable task estimations based on your own ability.
SHOW US YOUR SKILLS
You’ve worked on a variety of projects – big or small, indie or 1st party, PC or console or mobile, licensed or new IP, etc. – to understand the breadth of issues you have to anticipate and know that every project is different
You have professional Unity development experience.
You are proficient in C#
You have a deep knowledge of Unity game development
You have experience with the Unity Canvas UI system
You have experience optimizing Unity C# code
You’re comfortable working in a large existing code-base with excellent code comprehension and a willingness to refactor as needed.
You have good communication skills
BONUS POINTS
You have a broad knowledge of game technologies and tools.
You’ve done professional development for a Console title (Microsoft, Sony, or Nintendo)