ideal candidate would have experience working within Photoshop, Illustrator and game engines to create fully functioning and navigable game UI and menu systems
4+ years in UI/UX design for game titles or applications
Portfolio of work must be available for review, including process and UI wireframes
Demonstrate competency in UI implementation in at least one game engine (Unity or Unreal preferred)
UMG or Canvas based approaches to UI implementation should be represented
Display excellent communication skills, both verbal and visual (flowcharts, experience beats vis storyboard, etc)
Expert knowledge of Adobe Photoshop and/or Illustrator
Flexibility with adoption of art styles and direction is critical
Ability to be self-directed and work across both Design and Art (report to both Design and Art Director
Concept art foundational skills
Previous work with VR applications/Products
Previous work with Location Based Experiences/Products