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UI Engineer in Austin, Texas
Posted June 25, 2021


Full time position, which can be performed remotely (even post-pandemic) within the US. If you desire to work onsite (Austin) post-pandemic, relocation assistance will be provided. Must be authorized to work in the US.


  • Join a studio that values work-life balance, employee happiness, and nurturing/growing their internal staff.  
  • Work on a vast majority of games/platforms. Like VR, work on VR. Like PC Shooters, work on shooters!
  • Be part of a team with almost no turn-over; in the last year – only 2 of 50 employees left – and both were for personal reasons and speak very highly of their time spent working there.


  • Implement, debug, and refine UI systems and underlying architecture.
  • Communicate with internal and external partners, across disciplines, about project needs, concerns, and deadlines.
  • Write clear and concise code, with strong documentation, adhering to prevalent coding style and practices.


  • Minimum of 3 years of AA or AAA game industry experience as a UI Engineer.
  • Skilled in UE4.
  • Experience leading initiatives and strike teams on previous projects.
  • Proficient in C/C++.
  • Able to work independently with a minimum of supervision.
  • Able to work well under pressure of deadlines.
  • Able to work within a highly dynamic startup environment where team members typically have multiple responsibilities.
  • Strong communication skills, both written and verbal.
  • Strong time management and process documentation skills.
  • Candidates must have a US work permit or citizenship.


  • Experience working on a live service game OR have shipped 1 title.
  • Experience with MVC, MVP, or other similar-styled architectures.
  • Experience with UI on multiple platforms/devices (e.g. PC, console, mobile).
  • Experience with UI localization issues.
  • Experience with both UMG and Slate in UE4.
  • Employee Type: Direct Hire
  • Location: Austin, Texas
  • Date Posted: June 25, 2021
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