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Technical Level Designer – Procedural Generation in Boston, Massachusetts
Posted August 30, 2022

Technical Level Designer – Procedural Generation

Boston, MA, USA
Possible remote option for experienced candidates

CREATE AN UNFORGETTABLE EXPERIENCE

  • Join an indie studio in a high-growth mode that is working on an ambitious and exciting new project
  • Work alongside the creators of The Flame in the Flood and Drake Hollow

LEVEL UP WITH THIS CREW

  • 100% company paid medical, dental, and vision plans available – for employees and dependents

  • 401K with matching

  • Company paid long & short term disability plans, and life insurance

  • Profit sharing plan

  • Unlimited PTO and flexible schedule

  • Environmental company paid offset of employees’ carbon footprint via Wren.co

  • Positions worked in office are hybrid: M/W/F work from home & T/Th work in office, with lunch provided on the in office days

  • Dog friendly office

MAKE AN IMPACT

  • Write and maintain the level scripts from which all the procedural spaces in the game are generated

  • Work with level designers to incorporate their feedback on procedural spaces, and to ensure consistency between those procedural spaces and hand-crafted ones

  • Work with environment artists to develop and maintain the tools they use to get their content into procedural spaces.

  • Work with programmers to spec out and implement new features for the terrain system

  • Support the entire environment team, both design and art, by developing tools, asset pipelines and processes, and clearly documenting and maintaining them

SHOW US YOUR SKILLS

  • Demonstrated interest and understanding of level design principles

  • A strong technical background in scripting, visual or otherwise

  • The ability to communicate fluently with engineering, art and production

BONUS POINTS

  • Experience as a level designer in a shipping game

  • Experience with procedural systems (for environments or otherwise)

  • Previous experience as a Technical Designer in the game industry

  • Strong UE4 or UE5 experience

  • Ability to read and understand C++

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  • Employee Type: Direct Hire
  • Location: Boston, Massachusetts
  • Date Posted: August 30, 2022
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