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Technical Game Designer in Remote
Posted December 8, 2022

Technical Game Designer
Boston, MA, USA
Possible remote option for experienced candidates


  • Join an indie studio in a high-growth mode that is working on an ambitious and exciting new project
  • Work alongside the creators of The Flame in the Flood and Drake Hollow


  • 100% company paid medical, dental, and vision plans available – for employees and dependents
  • 401K with matching
  • Company paid long & short term disability plans, and life insurance
  • Profit sharing plan
  • Unlimited PTO and flexible schedule
  • Environmental company paid offset of employees’ carbon footprint via
  • Positions worked in office are hybrid: M/W/F work from home & T/Th work in office, with lunch provided on the in office days
  • Dog friendly office


  • Prototype a variety of systems that adhere to best practices established by engineers and design leads

  • Implement long-term sustainable game systems with flexible architecture that scales up

  • Support the entire design team by developing basic tools, asset pipelines and processes, and clearly documenting and maintaining them

  • Provide support and guidance to designers to extend the reach and possibilities of the design systems and team

  • Establish best practices and help designers troubleshoot technical issues

  • Communicate out updates in best practices and tool status to the team and be on the look-out for opportunities to get feedback for iterative improvements


  • Demonstrated understanding of game design and development principals and the processes used to achieve them

  • A strong technical background in scripting (visual or otherwise)

  • The ability to communicate with engineering, art, and production fluently and frequently

  • Broad interest in all aspects of game design, from second-to-second combat to metagame, and economy

  • Curiosity, kindness, initiative, and a positive and professional can-do attitude

  • Candidates must have a US work permit or citizenship


  • Previous experience as a Technical Designer or Game Designer in the game industry

  • Strong UE4 experience

  • Experience working with procedural generation systems

  • Design experience with systems heavy action/adventure games

  • Ability to read and understand C++

  • Experience writing game logic in C++ or C#

  • Employee Type: Direct Hire
  • Location: Remote
  • Date Posted: December 8, 2022
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