Technical Game Designer
Boston, MA, USA
Possible remote option for experienced candidates
CREATE AN UNFORGETTABLE EXPERIENCE
LEVEL UP WITH THIS CREW
MAKE AN IMPACT
Prototype a variety of systems that adhere to best practices established by engineers and design leads
Implement long-term sustainable game systems with flexible architecture that scales up
Support the entire design team by developing basic tools, asset pipelines and processes, and clearly documenting and maintaining them
Provide support and guidance to designers to extend the reach and possibilities of the design systems and team
Establish best practices and help designers troubleshoot technical issues
Communicate out updates in best practices and tool status to the team and be on the look-out for opportunities to get feedback for iterative improvements
SHOW US YOUR SKILLS
Demonstrated understanding of game design and development principals and the processes used to achieve them
A strong technical background in scripting (visual or otherwise)
The ability to communicate with engineering, art, and production fluently and frequently
Broad interest in all aspects of game design, from second-to-second combat to metagame, and economy
Curiosity, kindness, initiative, and a positive and professional can-do attitude
Candidates must have a US work permit or citizenship
BONUS POINTS
Previous experience as a Technical Designer or Game Designer in the game industry
Strong UE4 experience
Experience working with procedural generation systems
Design experience with systems heavy action/adventure games
Ability to read and understand C++
Experience writing game logic in C++ or C#