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Technical Artist (Rigging) in Seattle, Washington
Posted January 4, 2023

Technical Artist (Rigging)
Location – Seattle, WA (Hybrid)

CREATE AN UNFORGETTABLE EXPERIENCE.

  • Join a creative crew of game designers, engineers, and artists from the Pacific Northwest & beyond
  • Work with incredible partners on exciting new projects
  • Solve problems of the unknown and make shared game experiences with AR, VR, Geolocation, Live Streaming and more
  • Be a bridge between their art and tech teams, empowered to explore new technologies and define efficient and effective pipelines to support amazing art in engine
  • Be a stakeholder in all stages of the tech art pipeline including planning complex rigs that support customization and shared animation

MAKE AN IMPACT:

  • Create and maintain character rigs that will be used by the animation team
  • Research and test new technologies with a goal of integration with our workflows when required
  • Develop and maintain resources and pipelines along with engineers and artists
  • Implement finished art into the game engine
  • Communicate tech needs between art, tech and design teams
  • Research and develop technical tools in engine and in source art software
  • Help set up workflows of art production
  • Ensure in engine assets hit quality and performance targets 
  • Assist in developing, debugging and optimizing artist pipeline tools
  • Share knowledge and champion best practices for all art assets that end up in engine
  • Write and maintain technical documentation

SHOW US YOUR SKILLS

  • 3+ years experience in a technical art or rigging related role
  • Knowledgeable in:
    • Animation & Rigging
    • Modeling & Texturing
    • Scripting/Tools Development
    • Shaders
    • VFX
    • Source Control Software
  • Experience and in depth understanding of Unity, modern 3d production tools, and Maya
  • Ability to work well in a fluid environment as creative challenges evolve
  • Excellent partnership and communication skills
  • Self-motivated, passionate and opinionated about video games and video game dev
  • Able to work gracefully under pressure
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  • Employee Type: Direct Hire
  • Location: Seattle, Washington
  • Date Posted: January 4, 2023
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