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Senior VFX Artist in Austin, Texas
Posted May 5, 2020



  • Join an independent studio that has a long-standing relationship with Call of Duty and Halo franchises
  • Work on content for major studios, without having the corporate environment
  • Best known for co-developing numerous AAA FPS games, though we are also creating compelling new games of our own.


  • Exclusive, independent Austin developer comprised of a tightly-knit group of experienced, no-nonsense veterans committed to solid work/life balance.
  • They are a member of Take This. A non-profit that is launching an initiative to eliminate "crunch" with 5 major studios
  • A “work hard, play hard” culture

LOCATION – Located in Austin, US News ranked it as the #1 place to live in America based on job market, affordability and quality of life


  • Work with Art Director, Technical Artists and Map Art Leads to plan and create visual effects for in-game environments
  • Collaborate with Senior FX artists to iterate and polish and tune effects to meet visual, design and performance targets
  • Create pre-rendered sprite sequences through Maya, Houdini, Combustion, Fume, etc
  • Create runtime effects simulations in propriety and third-party engines
  • Create geometry, material and post-process effects
  • Develop, learn and share new techniques and creative approaches to effects creation


  • 4+ years’ experience as a VFX Artist in the game industry
  • Experience using proprietary effects tools and editors
  • Experience establishing and driving new workflows for effects creation
  • Shipped at least one title as a VFX Artist
  • Excellent technical understanding of real-time particle and mesh emitter systems
  • Able to optimize effects while maintaining a very high level of quality
  • Strong understanding of motion, forces, and fluid behaviors
  • Strong foundation knowledge in traditional arts, including but not limited to graphic design or illustration, life drawing, environmental and/or architectural illustration or similar
  • Proficient knowledge of Maya, Max and/or another 3D software package
  • Proficient knowledge of Photoshop, After Effects or similar image editing and motion graphic software
  • Solid understanding of color theory, and be able to create balanced and appealing color palettes
  • Must be punctual, diligent, articulate, and organized
  • Easily manages time constraints and multiple priorities
  • Can initiate visual direction without a specific concept or design
  • Can effectively collaborate with all disciplines – game design, production, and engineers as well as artists


  • Bachelor’s degree in Art or related field
  • Experience developing effects for first-person shooters
  • Experience in film as a VFX Artist
  • Employee Type: Direct Hire
  • Location: Austin, Texas
  • Date Posted: May 5, 2020
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