Founded in 1996, our client is a well-established video game publishing and development partner focused on maximizing the potential of games.
Be part of a team who has successfully brought some of the biggest PC gaming franchises such as Call of Duty, Sid Meier’s Civilization and Star Wars to Mac.
MAKE AN IMPACT
Collaborate across disciplines to research, develop, and implement features related to character art, cinematics, gameplay and locomotion
Create tools and write scripts to improve the efficiency, quality and ease of various content creation pipelines
Enhance the UE4 systems in support of the art and design goals
Help animation team define, create and maintain animation pipelines and processes
Assist with complex dynamics such as the in-game physics of characters/ cloth/ hair
Work cross-functionally to ensure character models meet technical and animation requirements
SHOW US YOUR SKILLS
4+ years technical animation or equivalent experience
Previously developed large and complex game systems in collaboration with art and design
Intermediate knowledge in Maya or Unreal
Solid understanding of debugging practices, performance analysis and production pitfalls
Proficiency in Python, PyQT/PySide and/ or equivalent scripting languages
Experience with rigging systems, facial animation, simulation setup, animation retargeting, motion capture, dialog system, hair, cloth dynamic and tool support