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Senior Graphics and Pipeline Engineer in Burbank, California
Posted August 2, 2022

Senior Graphics and Pipeline Engineer


  • Join a studio that is creating an entirely new medium that will deliver immersive entertainment experiences at an unparalleled scale
  • Be part of a company whose top priority is the growth and longevity of it's employees
  • Enjoy competitive compensation, excellent company culture and benefits
  • Work with a passionate and collaborative team on exciting and changing projects


  • Establish and maintain a robust real-time development workflow and keep the team up to speed via training and documentation
  • Prototype and test new features – help to develop the tools and techniques for creating content efficiently
  • Provide specifications and best practice guidance for artists creating assets for use in real-time rendering applications
  • Analyze technical and design documentation and requests, translating them into discrete and manageable engineering tasks
  • Mentor peers and more junior team members through code and design reviews
  • Liaise with other departments, bridging practical knowledge across concept artists, production artists, and engineers
  • Document and communicate our real-time platform requirements with relevant hardware and software vendors
  • Stay on top of the latest industry developments, sharing key findings with the team at regular intervals
  • Attend and update in daily scrums, bi-weekly sprint planning sessions, reviews, and retrospectives in accordance with the team’s Agile practices


  • Computer Science BS/MS or equivalent experience
  • 5+ years professional game platform engineering experience
  • Excellent communications and team relations skills
  • Demonstrated proficiency in creating shaders & materials (GLSL and/or HLSL)
  • Expertise in Unreal / C++ & blueprints / Python and/or Unity / C#
  • Professional experience working with pipelines for high-resolution 2D, 3D, and audio


  • Experience working in an Agile team and familiarity with Agile methodology
  • Experience with common games industry production software (MS Office, JIRA, Miro)
  • Experience across all phases (concept to end-of-life) of at least one shipped AAA console or PC video game
  • Interest and/or secondary skills in another key game development discipline (Game Design, Product Management, Art, Audio)
  • Employee Type: Direct Hire
  • Location: Burbank, California
  • Date Posted: August 2, 2022
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