Senior Combat Designer
Boston, MA, USA
Possible remote option for experienced candidates
CREATE AN UNFORGETTABLE EXPERIENCE
Join an indie studio in a high-growth mode that is working on an ambitious and exciting new project
Work alongside the creators of The Flame in the Flood and Drake Hollow
LEVEL UP WITH THIS CREW
100% company paid medical, dental, and vision plans available – for employees and dependents
401K with matching
Company paid long & short term disability plans, and life insurance
Profit sharing plan
Unlimited PTO and flexible schedule
Environmental company paid offset of employees’ carbon footprint via Wren.co
Positions worked in office are hybrid: M/W/F work from home & T/Th work in office, with lunch provided on the in office days
Dog friendly office
MAKE AN IMPACT
Develop and refine our approach to combat and foundational combat systems.
Pitch, prototype, implement, balance and ship a wide variety of enemy types, including core enemies and bosses.
Tune the combat experience at the micro level: animation lengths, i-frames, damage volumes, etc.
Implement each character type’s combat behavior using techniques such as behavior trees, animation graphs and blueprint.
Work with character art, animation, VFX and audio to ship characters with state-of-the-art levels of polish.
Help balance combat-related systems such as player leveling and experience, weapons, and damage.
Produce documentation to communicate your proposals and designs, and work with production to ensure they can be implemented with the time and resources available
SHOW US YOUR SKILLS
Prior experience on a shipping game.
Candidates must have a US work permit or citizenship.
The ability to communicate fluently with engineering, art and production.
Curiosity, kindness, and a positive and professional can-do attitude
BONUS POINTS
Prior experience shipping a core game as a combat designer
Any kind of scripting experience, be it visual (such as Blueprint) or text-based (such as Python, Lua, or C#)