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Principal Technical Designer in Austin, Texas
Posted April 12, 2021



  • Join an independent studio that has a long standing relationship with Call of Duty and Halo franchises
  • Work on content for major studios, without having the corporate environment
  • Best known for co-developing numerous AAA FPS games, though we are also creating compelling new games of our own.
  • Exclusive, independent Austin developer comprised of a tightly-knit group of experienced, no-nonsense veterans committed to solid work/life balance.
  • They are a member of Take This. A non-profit that is launching an initiative to eliminate "crunch" with 5 major studios.


  • Work closely with the Lead Designer to implement gameplay systems to the high-quality level and product goals of the game
  • Own and drive the conception, design, and implementation of engaging gameplay systems (such as weapons, enemies, missions, etc.) while collaborating with feature team members from other disciplines
  • Ensures technical expectations for features and systems are clearly articulated and understood across the feature team
  • Collaborate with the development team to facilitate idea generation and feature implementation
  • Assist in frequent playtesting of levels, game modes, and systems to gather and solicit feedback from internal and external Quality Assurance groups
  • Contribute to the department’s technical best practices preparing guidelines, tutorials, and other documentation to improve departmental quality and efficiency


  • Minimum of 10 years of experience as a Scripter or Technical Designer
  • Experience with scripting or programming languages (C++, LUA, Python, etc.) and visual scripting languages (Blueprint, etc.)
  • A minimum of 2 shipped AAA titles in a Technical or Sr. Technical Design role
  • Ability to design new core gameplay mechanics and implement them
  • Ability to dissect and understand existing core gameplay and mechanics and implement improvements
  • Expert level experience with game editor tools. (Unreal, Unity, CryEngine, etc.)


  • Experience working with Unreal 4
  • Player character or enemy AI design experience
  • Experience managing or mentoring junior Technical Designers or Scripters
  • Employee Type: Direct Hire
  • Location: Austin, Texas
  • Date Posted: April 12, 2021
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