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Mid/Senior Audio Designer in Remote
Posted June 8, 2021


Location – Remote until at least September 2021


  • Los Angeles-based team, made up of 60+ veteran video game developers with proven track records in building best-in-class games, across all platforms, for the world’s largest publishers.
  • Our list of credits includes some of the most memorable game experiences from the last twenty years including blockbuster franchises such as Battlefield, Call of Duty, Medal of Honor, and God of War.


  • 3-week vacation
  • Relocation Assistance
  • Medical, Dental, Vision
  • Dog Friendly
  • Bike Rentals, Basketball Courts, Beach Access
  • Company Events & Holiday Breaks


  • Design and implement high-quality sound assets that support player feedback.
  • Work with the Audio Lead to establish a unique and consistent sonic identity across the project.
  • Directly collaborate with Design and other content departments while championing the audio vision.
  • Develop and prototype audio tech ideas to help push the boundaries of UE4 Native audio.
  • Use real-time in-depth audio scripting to create dynamic and varied sound assets.
  • Help plan and organize field recording and foley sessions to gather unique sounds for our project.
  • Troubleshoot and fix audio bugs alongside QA departments to create best practices for testing audio.


  • 3+ years experience designing sound for video games
  • Shipped at least one title working as a core part of the audio team either in-house or remotely.
  • Strong sound design and critical listening skills with a desire to learn and hone the craft.
  • Excellent communication skills, written and oral with the ability to be self-reliant and organized.
  • Experience with modern audio creation equipment, software, recording techniques, and asset management with a high level of proficiency in at least one DAW (Nuendo, Reaper, ProTools, etc…)
  • Must be able to take a feature from concept to finish, from prototype to final implementation, and own the creative process while adjusting to feedback and notes from the audio lead.
  • Can follow an audio schedule, naming conventions, and workflow standards while helping establish new ones.
  • Positive team attitude, open to collaboration and sharing.
  • A passion for video games and understanding of the role audio plays in enhancing the player experience


  • Shipped a title or has extensive experience building audio for games in Unreal Engine 4 native audio
  • Strong scripting skills and or audio implementation using Blueprint in Unreal Engine
  • Dialogue editing, mastering and implementation experience
  • An understanding of music composition and editing
  • Employee Type: Contract
  • Location: Remote
  • Date Posted: June 8, 2021
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