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Lead Metagame Systems Designer in Austin, Texas
Posted December 8, 2021


Location – Austin, TX or Remote


  • Join an independent studio that has a long-standing relationship with Call of Duty and Halo franchises
  • Work on content for major studios, without having the corporate environment
  • Best known for co-developing numerous AAA FPS games, though we are also creating compelling new games of our own.


  • Exclusive, independent Austin developer comprised of a tightly knit group of experienced, no-nonsense veterans committed to solid work/life balance.
  • They are a member of Take This. A non-profit that is other launching an initiative to eliminate "crunch" with 5 major studios.
  • A “work hard, play hard” culture
  • Located in Austin, US News ranked it as the #1 place to live in America based on job market, affordability, and quality of life


  • Work closely with the Lead Designer and Game Director to design, prototype, and foster engagement and retention systems, including player progression, player customization, game economy and reward systems, inventory systems, etc
  • Must be able to iterate, balance, and adjust game elements and data related to metagame systems, including economies, player progression, player and NPC abilities, collectibles, etc., to create a fun and balanced experience for all types of players
  • Work closely with design, art, and tech to improve the metagame tools pipeline for economy and rewards systems, player progression, character customization, etc.
  • Continually analyze the metagame loops and ensure support of player archetypes, looking for holes or weak spots in engagement and retention and propose solutions
  • Simulation and data modeling for different metagame designs
  • Facilitate forward-looking seasonal and event post-launch content
  • Work with the UX Lead to create Metagame specific surveys as part of investment evaluation
  • Work with QA to create test cases to evaluate our metagame engagement
  • Create documentation scope and planning that clearly and concisely communicates the requirements and vision of the system and related features for various audiences from internal developers across all disciplines to marketing and external developers
  • Analyze data and player feedback to continually optimize and improve the game experience


  • 8+ years of game design experience and at least 2 full development cycles as a meta designer
  • Experience designing, developing and maintaining meta-game systems or game economies
  • Proven ability to create innovative new systems and enhance existing ones
  • Great collaborator with an uncanny knack for seeing the issues underlying any criticism or complaint
  • Passion for playing games and understanding the systems that drive them, especially AAA shooters (1st and 3rd person)
  • Must be willing to get your hands dirty implementing and balancing your designs
  • Excellent verbal and written communication skills, including experience documenting technical designs
  • Excellent ability to multi-task and to adapt quickly to change
  • Highly self-motivated and able to self-manage
  • A desire to work and support a diverse and inclusive environment
  • Competent in hands-on implementation in a game engine
  • environment


  • Experience in F2P and live service games
  • Experience designing player character classes or enemy and/or NPC AI
  • Experience with other facets of design (level design, encounter scripting, UX/UI, etc.)
  • Experience developing on multiple consoles, PC, and/or mobile platforms
  • Data analytics experience
  • Strong programming background
  • Proficient in various scripting languages (Java, Lua, Python, Perl, UE4 Blueprint, etc.)
  • Employee Type: Direct Hire
  • Location: Austin, Texas
  • Date Posted: December 8, 2021
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