Join an independent studio that has a long-standing relationship with Call of Duty and Halo franchises
Work on content for major studios, without having the corporate environment
Best known for co-developing numerous AAA FPS games, though we are also creating compelling new games of our own.
LEVEL UP WITH THIS CREW
Exclusive, independent Austin developer comprised of a tightly knit group of experienced, no-nonsense veterans committed to solid work/life balance.
They are a member of Take This. A non-profit that is other launching an initiative to eliminate "crunch" with 5 major studios.
A “work hard, play hard” culture
Located in Austin, US News ranked it as the #1 place to live in America based on job market, affordability, and quality of life
MAKE AN IMPACT
Work closely with the project Art Director to develop a style and provide consistent quality across all characters, creatures and related models
Develop, support and challenge the individuals on the character art team to foster growth, satisfaction, and contribution
Contribute a wide range of skills with the ability to lead by example while helping to grow a team's skills
Provide clear and consistent feedback, direction and critique to character artists for aesthetic and technical considerations
Help build and define the process and workflow for character creation
Collaborate with the technical team to optimize and maintain optimal performance across all art assets
Build and maintain partner and client relationships, trust and communication
Work with development leads and directors to develop a strategy which provides strong character art resources to cover the studio's diverse project needs
Collaborate with art and project leadership to coordinate character art resources, schedules, and priorities across multiple projects
Carry out key department responsibilities that include interviewing, hiring, and training employees, reviewing work for quality, and appraising performance and resolving issues
SHOW US YOUR SKILLS
10+ years in game development, 3+ years specifically in a lead character artist role
Multiple shipped AAA titles, with at least one in a Lead Character Artist role
Superb communication and interpersonal skills, with a proven history of leading and growing a team of highly skilled artists
Experience successfully collaborating and problem-solving issues that involve multiple disciplines
Excellent understanding of art pipelines and workflows and how they connect with multiple disciplines
Strong foundational knowledge in traditional arts, including, but not limited to, anatomy, figure drawing, and illustration
Expert-level proficiency with Z-Brush, Autodesk Maya, 3ds Max, and/or other 3D software packages
Proficiency with Algorithmic Substance, Quixel Suite, Adobe Photoshop, and/or other material and texture creation tools
Broad experience working in a wide range of proprietary and third-party 3D game engines (Unreal, Unity, etc.)
BONUS POINTS
Solid understanding of core principles of motion and how they impact character personality, action, and emotion
Ability to provide constructive input and feedback in terms of character authorizing