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Gameplay Camera Designer in Remote
Posted December 20, 2022


Location – Remote, Flexible


  • Join a studio with 20+ year history of developing AAA franchises games and a team who encourages continuous learning and professional growth
  • Become an integral part of a recently created team who has shipped multiple AAA blockbusters across XB1, PS4, and PC
  • Help build a completely original story in a new world that gamers can play in for years to come


  • Strategically place cameras so that the scenes are impactful and purposeful, while still being highly interactive
  • Ensure that both camera function and cinematic presentation maintain high-quality gameplay
  • Work on custom level cameras and cinematic transitions to ensure a player's?smooth and seamless journey through a rich and epic narrative experience 
  • Collaborate with highly technical designers who can help with and train on the technical implementation
  • Partner with System designers to ensure coordination between gameplay systems and their on-screen representation  
  • Conceptualize, present, and execute ideas within a schedule, while actively participating in technical and design problem solving 
  • Coordinate directly with representatives of multiple departments to solve design challenges, create exceptional narrative storytelling, remove production bottlenecks and clearly communicate design needs 
  • Evaluate and initiate processes, tools, and camera features pertaining to title/franchise specific camera design


  • Gameplay Camera Designer with professional experience working with a highly collaborative cross-department game development team 
  • Proven ability placing cameras/shooting interactive scenes and a deep understanding of cinematography concepts and their application to games
  • Portfolio or clips of work that showcases gameplay camera design contributions (focus here is gameplay and cinematics, not just cinematics)
  • Experience within commercial and/or proprietary game engines
  • Proficient in at least one core animation tool (ideally Maya) so that there is an understanding of how to animate a camera in it


  • Shipped a 3rd person action-adventure title
  • Professional experience in Unreal Engine 
  • Prior experience animating cameras in Maya
  • Employee Type: Direct Hire
  • Location: Remote
  • Date Posted: December 20, 2022
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