Join a studio with 20+ year history of developing AAA franchises games and a team who encourages continuous learning and professional growth
Become an integral part of a recently created team who has shipped multiple AAA blockbusters across XB1, PS4, and PC
Help build a completely original story in a new world that gamers can play in for years to come
MAKE AN IMPACT
Promote collaboration amongst combat designers and directors, objectively breakdown combat design principles and provide feedback when appropriate
Work closely with AI Engineers to produce clear, concise and fun enemy behaviors and rules that support the combat systems that a wide variety of players can relate to
Collaborate with the entire team to ensure all combat systems meet project needs and have consistent demonstrable onscreen progress through rapid prototypes and routine onscreen deliverables of all systems from paper to ship
Coordinate closely with AI programmers and Combat Level Designers to communicate the goals and specific needs of various combat systems and provide regular updates to all related gameplay systems
Under minimal supervision: design, adapt and scope features to the needs of production, the technical constraints of the project and the overall gameplay goals
Evaluate and initiate processes and features needed to improve and streamline any combat related production
Maintain, test, iterate combat system-based features from concept phase to final tuning
Document game mechanics and features quickly, clearly and concisely
SHOW US YOUR SKILLS
Clear, analytical thinker, with a proven ability to break gameplay design down into regular, reusable systems and articulate and document them
Understanding combat system constraints as well as an understanding of game engine architecture and custom toolsets and able to deliver assets within the confines of real time engine constraints and programming demand
Experience spec-ing and tuning enemies or bosses
Must have the ability to conceptualize, present, and execute ideas within a schedule, while actively participating in technical and design problem solving in engine
Demonstrable organized approach to problem solving and time-management to meet strict production deadlines
Ability to work closely with all project disciplines to ensure clear communication, troubleshooting and efficiency
Excellent knowledge of game design theory and principles
3-5 years of game design experience preferred
At least 1 AAA project shipped for current gen consoles in a combat systems design capacity, including primary responsibility developing enemies or bosses