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Enemy Designer in Bellevue, Washington
Posted May 9, 2022

ENEMY DESIGNER

Location – Bellevue, WA

CREATE AN UNFORGETTABLE EXPERIENCE

  • Join a studio with 20+ year history of developing AAA franchises games and a team who encourages continuous learning and professional growth
  • Become an integral part of a recently created team who has shipped multiple AAA blockbusters across XB1, PS4, and PC
  • Help build a completely original story in a new world that gamers can play in for years to come

MAKE AN IMPACT

  • Promote collaboration amongst combat designers and directors, objectively breakdown combat design principles and provide feedback when appropriate 
  • Work closely with AI Engineers to produce clear, concise and fun enemy behaviors and rules that support the combat systems that a wide variety of players can relate to 
  • Collaborate with the entire team to ensure all combat systems meet project needs and have consistent demonstrable onscreen progress through rapid prototypes and routine onscreen deliverables of all systems from paper to ship 
  • Coordinate closely with AI programmers and Combat Level Designers to communicate the goals and specific needs of various combat systems and provide regular updates to all related gameplay systems 
  • Under minimal supervision: design, adapt and scope features to the needs of production, the technical constraints of the project and the overall gameplay goals 
  • Evaluate and initiate processes and features needed to improve and streamline any combat related production 
  • Maintain, test, iterate combat system-based features from concept phase to final tuning  
  • Document game mechanics and features quickly, clearly and concisely 

SHOW US YOUR SKILLS

  • Clear, analytical thinker, with a proven ability to break gameplay design down into regular, reusable systems and articulate and document them 
  • Understanding combat system constraints as well as an understanding of game engine architecture and custom toolsets and able to deliver assets within the confines of real time engine constraints and programming demand 
  • Experience spec-ing and tuning enemies or bosses 
  • Must have the ability to conceptualize, present, and execute ideas within a schedule, while actively participating in technical and design problem solving in engine 
  • Demonstrable organized approach to problem solving and time-management to meet strict production deadlines 
  • Ability to work closely with all project disciplines to ensure clear communication, troubleshooting and efficiency 
  • Excellent knowledge of game design theory and principles 
  • 3-5 years of game design experience preferred
  • At least 1 AAA project shipped for current gen consoles in a combat systems design capacity, including primary responsibility developing enemies or bosses 
  • Visual scripting experience (Kismet, Blueprint, etc.) 

BONUS POINTS 

  • Working knowledge of C++ 
  • Understanding of Visual Layout Game Editors 
  • Experience with Unreal Engine
  • Proprietary and/or pre-packaged development kit experience such as UDK
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  • Employee Type: Direct Hire
  • Location: Bellevue, Washington
  • Date Posted: May 9, 2022
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