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CG Generalist in Remote
Posted September 13, 2022

CG Generalist 


  • Join a studio that is creating an entirely new medium that will deliver immersive entertainment experiences at an unparalleled scale
  • Be part of a company whose top priority is the growth and longevity of it's employees
  • Enjoy competitive compensation, excellent company culture and benefits
  • Work with a passionate and collaborative team on exciting and changing projects


  • Brainstorm, R&D and help implement pipeline workflow
  • Work closely with Art Director and others to maintain stunning visual style and quality
  • Manage the delivery of 3D assets for your level or feature, incuding creating assets from scratch 
  • Create documentation when working with external development teams
  • Promote and enforce structure such as naming conventions and documentation
  • Work with art director and character artists to create engaging characters and creatures in multiple styles
  • Design creatures, props and visual effects concepts
  • Translate high-level ideas into production-ready art
  • Enhance existing concepts with detail views, paintovers, turnarounds, and material references
  • Provide in-depth research, reference material, and develop conceptual ideas
  • Create lighting schemes and color palettes that capture the tone of the intent
  • Animate and implement sequences in engine
  • Develop stylistic consistency for all experiences


  • Minimum of 2 years in full-cycle AAA game development
  • Highly proficient with the Unreal Engine
  • Create concepts and color studies from scratch
  • Passion for design
  • Traditional illustration skills in multiple medias, excellent drawing skills, and matte painting experience
  • Experience with storytelling and concept development
  • Proficient with Unreal Engine, including Cascade, Niagara, and the material editor
  • Experience with both real-time and static lighting set-ups
  • Experience with post process effects and how to create them
  • Experience with how environment lighting affects experiences
  • Passion for pushing fidelity and refining lighting techniques as technology changes
  • Trained eye to call out opportunities for interesting lighting, color and detail
  • Excellent texture creation skills
  • Ability to interpret and transform abstract ideas and concepts into compelling work
  • Ability to create a low-poly model within poly budget and efficiently unwrap the UV's for texturing
  • Aware of memory and technical constraints while working, and can balance visual quality with performance
  • Must be passionate about games
  • Employee Type: Direct Hire
  • Location: Remote
  • Date Posted: September 13, 2022
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