Sarah is a former professional skier that has been placing talent in the gaming and xtended reality space for three years. She transitioned from being a sponsored skier to working with on screen talent, allowing her to gain a experience in production and entertainment.
This bridged the opportunity to begin working with post production and video game talent with the influx of entertainment in the state of Georgia and the superfluous opportunities that came out of the tax breaks offered.
Today, Sarah lives in New York City where’s she’s been able to build out a network and pipeline in that market. She leads the talent committee for the VRAR Association and is an active member of the GGDA and IGDA, allowing her to keep up with the new developments in the xtended reality and video game/esport industries.
In her new role, she’s excited to be working solely within the eSports gaming and xtended reality industries to allow for a more focused and specialized service to an industry that is changing rapidly with a talent pool that is constantly fluctuating. Her focus is heavily on outreach and consultation with clients. This is a space where some roles don’t even have an accredited major that is relative.
Sarah has worked with talent with clients like EA, Rockstar, Scuf Gaming, AGS, Home Depot’s innovation lab “Orange Works”, Mizuno, Moxie, Thrust Interactive, Company 3, Merkle, Madison Square Gardens, Turner studios, Pinewood Studios, Tyler Perry Studios, Salesforce, Mail Chimp, and Disney Studios. Outside the office Sarah is a classically trained pianist and enjoys regularly horseback riding. She’s also recently engaged and planning her wedding.